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<title>The Eye Tribe</title>
<subtitle>Developer Forum</subtitle>
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<updated>2015-02-11T00:40:12+02:00</updated>

<author><name><![CDATA[The Eye Tribe]]></name></author>
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<author><name><![CDATA[JeffKang]]></name></author>
<updated>2015-02-11T00:40:12+02:00</updated>
<published>2015-02-11T00:40:12+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=420&amp;p=1728#p1728</id>
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<title type="html"><![CDATA[Automatic Calibration Eye Tracking in Stereoscopic Virtual]]></title>

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&gt;Automatic Calibration of Eye Tracking in Stereoscopic Virtual Environments<br /><br /><!-- m --><a class="postlink" href="http://www.reddit.com/r/oculus/comments/2va81c/automatic_calibration_of_eye_tracking_in/">http://www.reddit.com/r/oculus/comments ... acking_in/</a><!-- m --><br /><br />Point of Regard from Eye Velocity in Stereoscopic Virtual Environments Based on Intersections of Hypothesis Surfaces<br /><br />ABSTRACT A new method is proposed for utilising scene information for stereo eye tracking in stereoscopic 3D virtual environments.<br />The ap-proach aims to improve gaze tracking accuracy and reduce the required user engagement with eye tracking calibration procedures.<br />The approach derives absolute Point of Regard (POR) from the angular velocity of the eyes without user engaged calibration of drift.<br />The method involves reduction of a hypothesis set for the 3D POR via a process of trans-formation during saccades and intersection with scene geometry during fixations.<br />A basic implementation of this concept has been demonstrated in simulation using the depth buffer of the scene and a particle repre-sentation for the hypothesis set.<br />Future research directions will focus on optimisation of the algorithm and improved utilisation of scene informa-tion.<br />The technique shows promise in improving gaze tracking techniques in general, including relative paradigms such as electrooculography.<br /><br />Jake Fountain<br />Stephan K Chalup<br /><br /><!-- m --><a class="postlink" href="https://www.youtube.com/watch?v=EtXB5Qg9Sek">https://www.youtube.com/watch?v=EtXB5Qg9Sek</a><!-- m --><br /><br /><!-- m --><a class="postlink" href="http://www.researchgate.net/publication/271966976_Point_of_Regard_from_Eye_Velocity_in_Stereoscopic_Virtual_Environments_Based_on_Intersections_of_Hypothesis_Surfaces">http://www.researchgate.net/publication ... s_Surfaces</a><!-- m --><p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=2379">skataJeffKang</a> — 11 Feb 2015, 00:40</p><hr />
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