Temporarily override eye-controlled cursor with the mouse
Posted: 01 Jun 2014, 22:27
Request: Temporarily override eye-controlled cursor with the mouse
It’s a developer unit, so this is a low priority request, but it would be nice to be able to temporarily override eye control with a mouse.
I know that there are other interface settings that exist to specifically involve the mouse with an eye tracking for computer control.
You can decide the amount of time that the mouse has to sit still before eye control takes over again. It’s for, “wait, I’m still using the mouse for stability and precision. The mouse-controlled cursor is still working in this area”.
Another setting involves deciding the distance from the mouse-controlled cursor that the point-of-gaze has to be before gaze-control is involved (gaze control involvement here means that, after a certain distance, either gaze control is turned back on, or the next movement of the mouse will warp/teleport the cursor to the point-of-gaze). It’s for, “some of the targets are close enough, so I can just use the mouse. I’ll save eye teleporting for when the distance is large”.
However, I’m mentioning this because it might help make it easier to just escape eye-control when you want to stop your testing. When I have a lot of other windows open that obscure the Eye Tribe UI, or the eye-tracking is acting more jittery than usual, it can be harder to quickly get the eye controlled cursor into the “Stop” zone under the “Options” tab of the Eye Tribe UI. On some occasions, I have to just Ctrl-Alt-Del to end gaze-control.
Thanks.
It’s a developer unit, so this is a low priority request, but it would be nice to be able to temporarily override eye control with a mouse.
I know that there are other interface settings that exist to specifically involve the mouse with an eye tracking for computer control.
You can decide the amount of time that the mouse has to sit still before eye control takes over again. It’s for, “wait, I’m still using the mouse for stability and precision. The mouse-controlled cursor is still working in this area”.
Another setting involves deciding the distance from the mouse-controlled cursor that the point-of-gaze has to be before gaze-control is involved (gaze control involvement here means that, after a certain distance, either gaze control is turned back on, or the next movement of the mouse will warp/teleport the cursor to the point-of-gaze). It’s for, “some of the targets are close enough, so I can just use the mouse. I’ll save eye teleporting for when the distance is large”.
However, I’m mentioning this because it might help make it easier to just escape eye-control when you want to stop your testing. When I have a lot of other windows open that obscure the Eye Tribe UI, or the eye-tracking is acting more jittery than usual, it can be harder to quickly get the eye controlled cursor into the “Stop” zone under the “Options” tab of the Eye Tribe UI. On some occasions, I have to just Ctrl-Alt-Del to end gaze-control.
Thanks.