Automatic Calibration Eye Tracking in Stereoscopic Virtual

Want to discuss stuff not related to The Eye Tribe Tracker? Do it here!

Automatic Calibration Eye Tracking in Stereoscopic Virtual

Postby JeffKang » 11 Feb 2015, 00:40

>Automatic Calibration of Eye Tracking in Stereoscopic Virtual Environments

http://www.reddit.com/r/oculus/comments ... acking_in/

Point of Regard from Eye Velocity in Stereoscopic Virtual Environments Based on Intersections of Hypothesis Surfaces

ABSTRACT A new method is proposed for utilising scene information for stereo eye tracking in stereoscopic 3D virtual environments.
The ap-proach aims to improve gaze tracking accuracy and reduce the required user engagement with eye tracking calibration procedures.
The approach derives absolute Point of Regard (POR) from the angular velocity of the eyes without user engaged calibration of drift.
The method involves reduction of a hypothesis set for the 3D POR via a process of trans-formation during saccades and intersection with scene geometry during fixations.
A basic implementation of this concept has been demonstrated in simulation using the depth buffer of the scene and a particle repre-sentation for the hypothesis set.
Future research directions will focus on optimisation of the algorithm and improved utilisation of scene informa-tion.
The technique shows promise in improving gaze tracking techniques in general, including relative paradigms such as electrooculography.

Jake Fountain
Stephan K Chalup

https://www.youtube.com/watch?v=EtXB5Qg9Sek

http://www.researchgate.net/publication ... s_Surfaces
JeffKang
 
Posts: 129
Joined: 15 Feb 2014, 23:59

Return to Off topic



cron