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Lowering calibration time

PostPosted: 15 Apr 2016, 21:27
by mbajema
What options do I have for lowering the calibration time? I'm making a game for an exhibit that has a high volume of users. I would like to cut back on waiting time in line.

Re: Lowering calibration time

PostPosted: 21 Apr 2016, 11:02
by Anders
Without knowledge of you implementation, it is impossible to answer your question. Please supply information about the following:

Have you implemented your own calibration script?

Are you using a calibration script from one of the open source examples?

Have you looked through the code of the calibration script?

Re: Lowering calibration time

PostPosted: 22 Apr 2016, 05:24
by mbajema
I have used the Aircraft unity example on Mac

Re: Lowering calibration time

PostPosted: 29 Apr 2016, 14:50
by Anders
You should have a look at the calibration script and change the timings of the Invoke(...) calls to fit your needs. Bear in mind that doing so will affect the successrate of the calibration process.

Also, please remember that doing commercial software with the EyeTribe Dev Kit is in breach of the license agreement that comes with the kit.

Re: Lowering calibration time

PostPosted: 29 Apr 2016, 23:22
by mbajema
So the number in the Invoke(...) calls changes the delay between points?

I have already talked with others at your company about this use case for approval.