I've had a look at the code in GazeCamera.cs and CalibCamera.cs and they appear identical. Both contain this:
- Code: Select all
//initialising GazeData stabilizer
gazeUtils = new GazeDataValidator(30);
//activate C# TET client, default port
GazeManager.Instance.Activate
(
GazeManager.ApiVersion.VERSION_1_0,
GazeManager.ClientMode.Push
);
//register for gaze updates
GazeManager.Instance.AddGazeListener(this);
Anyone got any clue what's going on? I wouldn't know where to start looking, because it seems like it shouldn't matter at all, especially because I can skip the calibration in calibscene.unity, the scene itself does nothing else.