Hi i am making a custom automatic calibration program in Unity, this is how it works
However, i need to be able to recalibrate a point, not abort the whole calibration. Here is what i mean
> StartCalibrationPoint
> wait for 800ms
>>>>>>>>>during this 800ms the user looked away, i need to void this calibration, and only recalibrate this point again.
to do this should i call CalibrationPointEnd? and StartCalibrationPoint on the same Point again? or can i just call StartCalibrationPoint on the same point without ending it. Because if i end it, then the API will go on to the next point, which i don't want.
Thx for help