Hi Mingxin,
Thank you very much for your help. 
I have tested your new method of using average of the right and the left eye  and it works perfectly for me. 
I work for the research.
Uril.
			
		/******  MyGaze.h  ******/
#ifndef _MY_GAZE_
#define _MY_GAZE_
#include <gazeapi.h>
#include <windows.h>
#include <iostream>
using namespace std;
class MyGaze : public gtl::IGazeListener
{
public:
   MyGaze();
   ~MyGaze();
   void on_gaze_data( gtl::GazeData const &gazeData );
private:
   gtl::GazeApi mApi;
};
#endif
/******MyGaze.cpp******/
#include "MyGaze.h"
MyGaze::MyGaze()
{
   // Connect to the server in push mode on the default TCP port (6555)
   if( mApi.connect( true ) )
   {
      // Enable GazeData notifications
      mApi.add_listener( *this );
      if ( mApi.is_connected() )
      {
         printf("Connected!!\n");
                        // Set screen
         gtl::Screen screen;
         screen.set( 1, 1920, 1080, 0.5003, 0.2814 );
         mApi.set_screen( screen );
      }
   }
}
MyGaze::~MyGaze()
{
   mApi.remove_listener( *this );
   mApi.disconnect();
}
void MyGaze::on_gaze_data( gtl::GazeData const & gazeData )
{
   printf( "state = %d\n", gazeData.state );
   if( gazeData.state & gtl::GazeData::GD_STATE_TRACKING_GAZE )
   {
      gtl::Point2D const & smoothedCoordinates = gazeData.avg;
    
                // Move GUI point, do hit-testing, log coordinates, etc.
      Sleep(1000);
      gtl::Point2D const & smoothedCoordinatesLeftEye = gazeData.lefteye.avg; // smoothed data from left eye
      gtl::Point2D const & smoothedCoordinatesRightEye=gazeData.righteye.avg; // smoothed data from right eye
      //center values for left and right eyes, respectively.
      cout << "x = " << (smoothedCoordinatesLeftEye.x+ smoothedCoordinatesRightEye.x)/2<< " y = " << (smoothedCoordinatesLeftEye.y+smoothedCoordinatesRightEye.y)/2 << endl;
      printf( "\n" );
   }
}
/******  Main.cpp  ******/
#include <stdio.h>
#include "MyGaze.h"
int main()
{
   MyGaze myGaze;
   gtl::GazeData gazeData;
   while (true)
   {
      Sleep(2000);
      //here you also can write the output function e.g. cout <<  or printf, of course, under the precondition of predefined coordinates variable in your class
      printf( "\n-----------------------------------------------------\n" );
   }
   getchar();
   return 0;
}